Data Representation in Hyper-Realistic, Immersive Multimedia Environments
An in-depth investigative study into immersive multimedia and hyper-realty, including research into the use of technologies including binaural stereo sound, stereoscopic imaging and head-tracking, for the purpose of realtime 3D data representation.
The project resulted in the construction of a prototype multmedia environment. Major elements to the prototype development included experiments with binaural sound capture and reproduction, custom built electronics for head-tracking devices, and complex programming in the Pure Data environment. The result was an environment designed to alow users to experience sound visuals which appear to be all around them and coming from different directions, which immerses the user in a 3D environment in which data could be represented.
The project was very well recieved within the university academic community, and amongst industry professionals attending exhibits of the project at the Brunel University and at the Made In Brunel | 08 design show in Islington.
The project was nominated for the HSBC Innovation Award at Made in Brunel, and was the winner of the Microsoft Award for the Best Final Year Project in BSc Multimedia Technology and Design at Brunel University. The work was also mentioned in an article, “Young At Heart“, published in the science magazine Eureka, in September 2008.











